Instructional Design and technology
Instructional Design and technology have been historically intertwined. Learning theories are the driving force in defining the type of learning tool that will be implemented in a course. Understanding learning theories and how they apply to technology is a vital part of instructional design. The CSUSB Instructional Technology program has though me to pair and match technology with the instructional needs I want to achieve. Many of the technologies are meant to increase student engagement. Engagement with the content and with other students, while others are intended for surveying and displaying a learning lesson.
The engagement tools include Camtasia, Plaposit, and Kahoot, these tools are great at creating engagement in my courses. Camtasia was instrumental in helping me walk the learner through complicated set-by-step technical instructions. Playposit was vital in creating engagement of the students with the content, each other, and helping check for student understanding. Kahoot is another excellent tool that helps increase student engagement and check for student understanding, and this tool is mainly used in face-to-face environments.
On the other hand, Google Forms and Qualtrics were necessary tools to help me identify my leaner, my learner needs, and finally, to access any required improvements in the program. Finally, I learn how to use Blackboard to bring all the learning materials together and create a quality leaning module that engages the students.
There is a wide range of technologies that we can use in the design of a course. As a result, when designing a class, we must align the technology with the outcomes, learning objectives, and assessments. We must avoid the urged to use technology for technology's sake. Everything in the course has to work together and be aligned to help students learn and achieve the learning objectives of the course.